Conference: Study of educational robotics co-creative learning activities from a socio-cultural perspective at The 9th Nordic-Baltic ISCAR 2022
Date de publication
By Margarida Romero
Full professor, Université Côte d’Azur, Nice, France
Associate professor, Université Laval, Québec, Canada
Abstract
Maker education (makerEd) engages participants in the construction of digital and tangible artefacts using technology (Maloy & Edwards, 2018). MakerEd activities are developed through design-based approaches aiming to create an artefact to provide a creative solution to a problem. Through MakerEd activities participants can be engaged on developing an idea and then designing and creating an external representation of that idea (Paavola & Miettinen, 2019; Sheridan et al., 2014). We consider co-creativity as an activity developed by a subject engaged in an ill-defined educational robotic task presenting a conflictual situation that constitutes the first stimulus. This stimulus is a necessary element to trigger transformative agency in response to a cognitive conflict (Engeström, & Sannino, 2013, p. 4). In this study, we evaluate co-creativity development in the context of a situated MakerEd activity through a contextual and emergent approach of creativity (Hämäläinen & Vähäsantanen, 2011) in project-based learning in sciences education (Makkonen et al. 2021).
